inherit "/obj/monster"; void setup() { set_level(5+random(5)); set_random_stats(5,17); set_wimpy(10); set_name("wood imp"); add_alias("imp"); set_short("wood imp"); set_main_plural("imps"); set_long("This is an evil looking humaniod. You recognize " "it as a wood imp, a natural enemy of elves. A race of " "mean, poisonous, forest-dwellers.\n"); set_race("imp"); set_al(400); set_aggressive(1); set_max_gp(50); set_gp(50); load_a_chat(50,({ 1, ":drools and stares at you hungrily.", 1, ":jumps up and down in anticipation of eating elf-flesh.", })); new("/d/newbie/elf/chars/equip/crspear.c")->move(this_object()); this_object()->init_equip(); } void attack_by(object AT) { object bite; bite=clone_object("/std/spells/cleric/min_poisoned.c"); bite->move(this_player()); ::attack_by(AT); }