#include "path.h" inherit CASTLE+"baseroom.c"; void setup() { ::my_setup(); set_short("Realm of the Orc: Tunnel"); set_light(40); set_long("\n Realm of the Orc: Tunnel.\n\n" " You seem to be in a cold dark tunnel, there's a faint " "light from the gaps " "around the hatch you fell through. It looks like someone or several someones " "came through here before you. This is fortunate as you seem to be standing " "atop a pile of corpses and armour impaled on spikes set into the floor. " "It's a rather gruesome sight, but you can comfort yourself with the thought " "thats it's better them at the bottom than you. " "\n\n"); add_smell(({"air","all"}),"A smell of anchient death pervades the path.\n"); add_item(({"bodies","armour","corpses"}), "The bodies are piled high, and appear to have been looted as there is " "nothing useful left around here. "); add_item(({"spike","spikes"}),"The spikes are long, with a wicked barb at the top " "the ones you can get a good look at are right up close to the hatch where " "the incoming victims have missed them.\n"); add_exit("east",CASTLE +"orc24","path"); add_exit("southwest",CASTLE +"orc26","path"); }