#include "path.h" inherit "/std/room"; void setup() { set_short("Lizard Domain: Underwater\n"); set_light(LIGHT); add_property("no_undead",1); set_long("Lizard Domain: Underwater \n" " The water here is relatively shallow, but the rocks along the shoreline to " "the west make it impossible to surface safely in that direction. To your northwest, " "there appears to be a small cave-like indentation within one of the massive " "boulders which encircle the island. Any direction to the East taes you into deeper " "waters. " "\n\n"); add_item("water","The water is crystal clear, as is most ocean water in the " "tropical regions of the world. \n"); add_item("light","The sun above provides natural lighting beneath the surface " "of the waves.\n"); add_feel(({"sand","floor","ground"}),"The sand is very soft and worn from the " "continuous action of the waves.\n"); add_item("rocks","The rocks here are jagged and sharp to the touch. There is a " "curious hole within one of them that you could most likely fit into.\n"); add_item(({"cave","hole"}),"You could, most likely, squeeze into the narrow opening " "of this hole and see what was inside. \n"); add_feel("rocks","%^RED%^Ouch!%^RESET%^ You should be more careful touching " "sharp rocks!\n"); add_exit("southwest",WATER+"water5.c","path"); add_exit("south",WATER+"water6.c","path"); add_exit("southeast",WATER+"water7.c","path"); add_exit("east",WATER+"water10.c","path"); add_exit("northeast",WATER+"water12.c","path"); add_exit("cave",WATER+"watercave.c","path"); }