inherit "/std/room.c"; #include "path.h" void setup() { set_short("cave entrance"); set_long("\nCave of Gloom.\n\n" " The cave of gloom is dimly lit by the glow of phosphorescent moss. "+ "There is a distand chittering noise coming from somewhere inside the cave. It could "+ "be coming from anywhere because of the constant echoes. It is apparent that you are not alone. "+ "There are spider webs on the walls to the east, west, and broken gossamer strands "+ "to the north.\n\n"); set_light(100); add_item("web","The webs on the wall are too high to reach, but they are quite beautiful.\n"); add_item("gossamer","This is a spider web that has been broken by movement of "+ "other halflings who have come here before you.\n"); add_item("wall","The walls are made of a dark basalt.\n"); add_item("moss","The phospherescent moss covers the cave in small patches "+ "imbedded into the walls providing enough light to see.\n"); add_feel("gossamer","The gossamer sticks to you. With some difficulty, you get it off your hand.\n"); add_feel("wall","The wall is slimy to the touch.\n"); add_smell("cave","The cave smells musky and earthy, the way all caves smell.\n"); add_feel("moss","Try as you might, the moss is too slick to grab.\n"); add_exit("north",CAVES+"cave2.c","path"); add_exit("out",ROOMS+"half16.c","path"); add_clone(CHAR+"baby_spider.c",1); }