#include "path.h" inherit FORESTROOM; void setup() { set_light(80); add_property("no_undead",1); set_short("Realm of the Elf: High Forest"); set_long("\n Realm of the Elf: High Forest.\n\n" " This looks like a peaceful well guarded part of the forest. " "There are lots of strange beautiful plants around here. " "The elves must really take care of this part of the " "forest, and keep it free of goblins and other pests. " "The air is filled with smells of grass and flowers. " "You hear birds singing their praise to nature. " "The trees are getting larger to the southeast. " "The track continues north and south from here. " "A small path turns off to the west away from the track." "\n\n"); add_item("plants", "These plants are various in size and shape. Although " "most are only a couple of inches high, others have grown taller than you!\n"); add_smell("air", "These air smells just like the air of spring would smell. " " You smell sents of red flowers, and green grass.\n"); add_item("path", "This path leads to the track to the west...Maybe you should" "follow it.\n"); add_exit("east", ROOM+"fo11", "road"); add_exit("north", ROOM+"fo6", "road"); add_exit("south", ROOM+"fo15", "road"); add_exit("west", ROOM+"center", "road"); add_item("forest", "The forest seems to be inhabited by lots of wildlife. " "Everywhere you look, you see small animals moving.\n"); set_zone("track"); }