#include "path.h" inherit ROOM+"baseroom"; void setup() { set_short("Realm of the Lizard: Musty Swamp"); set_light(60); set_long("\nRealm of the Lizard: Musty Swamp\n\n" " This is a dank and nasty swamp, Hard to believe " "that you live here. A look around reveals nothing " "but marshlands and swamp as far as the eye can see. " "There are few trees and shrubs but a lot of water. There are a " "couple of trails that leave here but just disappear " "into the weeds. You should watch your step around here " "there's no telling what kind of evil inhabits " "these woods in search of souls to steal. \n\n"); add_property("no_undead",1); add_item("tree", "Trees are almost non existant, after all it's " "a swamp not a rain forest. There are some creepy looking " "vines around here though, almost like they, naa, they " "couldn't be alive. \n\n"); add_item("water", "The water here is nearly ankle deep everywhere. " "It makes the ground soggy and soft. Who knows what lives " "in the water here. \n\n"); add_item("weeds","These weeds are quite a long ways off in the distance. As " "you look closer, there are trails that lead into them.\n"); add_item("trail", "This trail is quite run down, maybe there has " "been a lot of traffic here lately. \n\n"); add_exit("east",SWAMP +"lizard02","room"); add_exit("southeast",SWAMP +"lizard05","room"); }