#include "path.h" inherit FORESTROOM; #define NUM 2 void setup() { set_light(80); add_property("no_undead",1); set_short("Realm of the Elf: High Forest Edge"); set_long("\n Realm of the Elf: High Forest Edge.\n\n" " You are close to the edge of the High Forest. The " "trees are taller and the vegatation more dense to the west." "\n\n"); add_exit("east", ROOM+"fo17", "road"); add_exit("west", ROOM+"fo15", "road"); add_exit("north", ROOM+"fo11", "road"); add_exit("south", ROOM+"fo22", "road"); add_item("forest", "The forest seems to be inhabited by lots of wildlife. " "Everywhere you look, you see small animals moving.\n"); add_item("trees", "These trees tower high above you. They almost completely" " block your view upward and to all the sides. Maybe you should " "continue on your way.\n"); add_item("vegatation", "This vegatation is so thick, it makes it hard for you" " to walk. Although the dense vegatation does make a good place for" " animals to hide in.\n"); /* set_monster(NUM, "forest");*/ set_zone("track"); }