/* Room by Grimbrand 2-3-96 */ inherit "/std/raiseroom"; #include "path.h"; object helper; void setup() { add_property("no_undead",1); set_light(10); set_short("Realm of the Duergar: The Cathedral of Lawful Evil"); set_long("\n Realm of the Duergar: The Cathedral of Lawful Evil."+ "\n\n"+ " Your first view of this area is darkness, pure and "+ "evil. The darkness seems to have a life of its own, a "+ "will-power unseen but felt. Cold stone, black as pitch, "+ "passes beneath your feet as you walk into the area. "+ "Columns decorated with symbols and creatures are spaced "+ "throughout the hall. The shadows seem to move with a "+ "savage and maleficent grace, fear chills you to the bone "+ "as you sense malevolent intelligence tempered with honor "+ "and fanatical loyalty. Indeed, these very traits are "+ "depicted in the carvings and mosaics etched into the living "+ "stone of this Cathedral. A massive altar, set into the "+ "stone heart of the hall, draws your attention subtly yet "+ "commandingly.\n" "\n"); add_smell(({"hall", "area", "evil", "darkness"}), " The hall smells musty and old, accentuated with the "+ "sharper scent of spices and the sweet metallic scent of "+ "freshly spilt blood.\n"+ "\n"); add_feel(({"stone"}), " The stone of the hall is cold to the touch. You can "+ "actually -feel- hatred, revenge, and malevolent intent "+ "vibrating in the stone. The raw power of this area feels "+ "like an oppresive weight crushing you to the floor.\n"+ "\n"); add_feel(({"hatred", "revenge", "malevolent intent"}), " Overpowering emotion eminates from the very rock of "+ "the Cathedral. Hatred, revenge, war, destruction, and "+ "shockingly intelligent evil overwhelm you with a unique "+ "sense of dread. You sense additionally a great sense of "+ "honor and fanatical loyalty underlying the entire "+ "sensation.\n"+ "\n"); add_item(({"darkness", "shadow", "shadows"}), " The darkness appears very much alive and moves with "+ "a savage and malefic grace. It seems very threatening "+ "yet inviting enough to draw you in not unlike the "+ "hypnotic effect of something so horrifically terrible "+ "that you are unable to glance away. Moving and swaying, "+ "the darkness seems to be engaged in some sort of arcane "+ "dance of worship to the God of Darkness and Evil, "+ "Grimbrand.\n"+ "\n"); add_item(({"stone"}), " The stone of the hall has been constructed of "+ "obsidian and is as black as pitch. It seems to absorb "+ "all light with a voracious appetite creating an illusion "+ "of endlessness. It feels bitterly cold and extremely "+ "hard.\n"+ "\n"); add_item(({"columns"}), " The columns are evenly spaced forming an oval around "+ "the altar. Each column depicts different creatures "+ "chosen by Grimbrand himself as the patron idols of "+ "each of the seperate classes housed within the evil "+ "dominion. One displays the image of the Jackel, another "+ "that of the King Cobra, and a third has a Fer-de-Lance "+ "Viper, each has been inlaid into the obsidian with the "+ "rare metal known as Electrum.\n"+ "\n"); add_item(({"symbol", "symbols", "creature", "creatures"}), " The inlaid electrum in the columns seem to eminate "+ "a soft glow of even darker darkness as if radiated by "+ "pure evil. You can see a Jackel, a King Cobra, and a "+ "Fer-de-Lance Viper, each are depicted as foreground "+ "characters who are shadowed from behind by an incredibly "+ "powerful looking Siberian Tiger. Each of the three "+ "foreground animals are in various acts of wanton "+ "destruction and slaying.\n"+ "\n"); add_item(({"altar", "Altar"}), " This massive sacrifical altar is approximately waist "+ "high for a Duergar. It is made of what appears to be a "+ "solid block of pewter and has electrum designs inlaid "+ "on each side. The altar is fashioned in the same form "+ "as what you might expect a vivisectionist to require on "+ "his operating table. The edges of the altar are "+ "recessed in such a manner to allow the blood from the "+ "sacrifice to drain away down into the central depths of "+ "this altar. The altar itself seems to emit a low "+ "humming sound, and when you touch it, the humming stops.\n"+ "\n"); add_sign("__________________________________________\n" "| |\n" "| Dendall Academy Raiseroom |\n" "| |\n" "| Type raise <ghost> to raise someone. |\n" "|________________________________________|\n\n"); add_exit("north",NEWBIE+"main03","door"); } void reset() { if(!helper) { helper = clone_object("/baseobs/monsters/healer"); helper->move(this_object()); } helper->set_name("Duergar Priest"); helper->set_short("Priest"); helper->add_alias("priest"); helper->set_guild("fighter"); helper->set_race("duergar"); helper->set_level(55 + random(10)); helper->set_thac0(-4); helper->set_max_hp(1500); helper->set_max_gp(1000); helper->set_gender(1); helper->set_kill_xp(5); helper->set_long("\n The duergar standing before you is a Priest " "of the God of the Duergar, Grimbrand: God of " "Darkness and Evil. This priest renders help to " "all Duergar seeking aid, even those who are " "beyond the need of simple patches and potions.\n" "\n"); } void dest_me() { if (helper) helper->dest_me(); ::dest_me(); }