/* This is where black and white mix to turn grey. The neutral shrines are difficult to put a finger on so suggestions would be greatly appreciated. Taniwha was kind enough to mail some information so the sun symbol and the outdoor atmosphere will be incorporated. Guilo Forgebane [The Bearded One] */ inherit "/std/sacroom"; void setup() { set_light(80); set_short("The Cathedral of Neutral Good."); set_long("\nThe Cathedral of Neutral Good: Shrine of Balance and Life." "\n\n" " You walk down an open glade in a forest of birch and pine " "trees. The path you are on runs straight and true to the end of " "the glade. Short grass, well-trimmed, covers the path with " "green softness. Trees line the path in straight rows but beyond " "them the forest is a confused jumble of life - the perfect " "balance between order and chaos. Bright sunlight streams down " "from overhead warming the earth and encouraging life. A large " "altar sits at the end of the path. Behind you lies a shimmering " "portal leading back to the temple from which you came.\n" "\n"); add_feel(({"grass"}), " The grass is soft and green. Walking through the grass " "makes no sound. You can't resist taking off your shoes to " "enjoy the feeling of the grass running over your feet.\n" "\n"); add_feel(({"light","sunlight","sun"}), " The sunlight is warm and bright. Your skin tingles at " "the sensation, as if the light itself has the to power to " "promote growth and life. All is cheerful and quiet, quite " "peaceful in fact.\n" "\n"); add_item(({"glade"}), " The glade is a large open field in the middle of the forest " "with a well-trimmed path running through the center. It is a " "cheerful place and your spirits begin to rise as you walk closer " "to the altar at the far end.\n" "\n"); add_item(({"forest","trees","tree","pine","birch"}), " The trees lining the path are equally spaced and run in a " "straight line. They alternate between birch and pine but beyond " "the path, the forest is a confused jumble of trees and brush. " "No order seems to exist within its boundaries.\n" "\n"); add_item(({"path"}), " The path runs in a straight line to the end of the glade. " "Trees line either side of the path and are equally spaced at " "the edges of the path. It runs is stark contrast to the mass " "of trees and shrubs seemingly thrown about at random beyond the " "the path.\n" "\n"); add_item(({"grass"}), " Walking through the grass is pure joy. It is evenly trimmed " "and dark green in color. Interestingly enough, each blade of " "grass is exactly the same as the one next to it. Such " "perfection seems strangly out of place, even in such a holy " "place.\n" "\n"); add_item(({"light","sunlight","sun"}), " The sunlight is warm and bright. Your skin tingles at " "the sensation, as if the light itself has the to power to " "promote growth and life. All is cheerful and quiet, quite " "peaceful in fact.\n" "\n"); add_item(({"portal"}), " This is a large shimmering portal leading back to the temple " "in Daggerford. You shudder at the thought of the dimensional " "shift. That gut-wrenching feeling makes you somewhat light-" "headed.\n" "\n"); set_god_here("taniwha"); add_exit("portal","/d/ss/daggerford/taniwha/lath11","path"); modify_exit("portal",({"function","go_portal","message", "N$N seems to waver and shimmer as " + this_player()->query_nominative() + " vanishes into the portal.\n"})); } /* setup */ void event_enter(object guest, string mess, object from) { tell_room(this_object(), guest->query_cap_name() + " enters the cathedral " "from another dimension.\n\n",guest); tell_object(guest, "You feel yourself wrenched and twisted as you step " "through the portal into ...\n"); return; } /* event_enter */ void go_portal() { tell_object(this_player(),"The world ripples around you as you " "step through the portal into ...\n"); return 1; } /* go_portal */