/* Text alterations and additions by Grimbrand 2-1-96 */ #include "path.h" inherit "/std/underground"; void setup() { add_property("no_undead",1); set_light(10); set_short("Realm of the Duergar: Proving Grounds"); set_long("\n Realm of the Duergar: Proving Grounds.\n\n" " You have entered a rather plain and squarish looking room. " " The walls, floor, and ceiling are made out of a solid granite-" "like stone and appear to be smooth except for an occasional " "stray mark here and there. The only items within the room are " "a few rocks which are all of irregular shape and size. No " "doubt the rocks have been left here for you to work on. " "Covering the walls is a strange type of moss that gives off its " "own light, providing the only illumination in the room.\n" "\n"); add_item("rocks", " Looking at the rocks you notice they are all rough and " "irregular in shape. Thinking back to what Hewlen told you " "it might be best if you started picking the rocks if you " "have any hopes of progressing.\n\n"); add_item("walls", " As you look at the walls, you notice that in " "various places, it looks like someone has tried to chip " "away at the walls. You wonder why they would bother " "picking in any direction. It's not like they would dig " "into another room.\n"); add_item("moss", " As you look at the moss, you can see that it is " "growing directly upon the rock. It gives off a blueish " "glow that helps to light the area up enough to where you " "can see fairly well.\n"); add_exit("southeast",NEWBIE+"dlev1_01","path"); add_exit("south",NEWBIE+"dlev1_03","path"); add_clone(DNPC+"rat",2); }