#include "path.h" inherit HAVMAND+"pirate.c"; void setup() { set_light(LIGHT); set_short("Isle of Havmand: Pirate Camp.\n"); set_long("\nIsle of Havmand: Pirate Camp.\n" " This is where several pirates camp. They were shipwrecked a while back " "and survive by eating various types of seafood, and foraging in the jungle. " "Unfortuneately, they often scrounge round the village for anything they " "might want as well, and generally they are a nuisance. \n" "A tatty hammock hangs between two trees and there are a number of empty " "bottles lying on the ground. A few rusty scabbards are lying around as " "well, but you can't see any weapons that would fit them. " "\n\n"); add_item("hammock","This hammock is where one of the pirates sleeps. It is " "verry tatty and is almost falling apart.\n"); add_item("bottles","Empty bottles lying around, it looks as though these " "pirates are heavy drinkers.\n"); add_item(({"scabbard","scabbards"}),"They are really rusty and don't look " "as if they have been moved in a long time. There is no sign of any weapons.\n"); add_item("trees","The trees have been partially cleared here for the pirate camp. \n"); } void init() { add_exit("west",HAVMAND+"j16.c","path"); add_exit("east",HAVMAND+"p03.c","path"); add_exit("north",HAVMAND+"j19.c","path"); add_exit("south",HAVMAND+"j18.c","path"); add_exit("southeast",HAVMAND+"p04.c","path"); ::init(); }