#include "path.h" inherit "/std/room"; void setup() { set_short("Storeroom"); set_long("This is a Small, Low ceilinged storeroom. In one corner " "you see a small sack, although if you will ever get to it " "through all the debris will be a suprise. Among the debris " "various shiny items, but you do not know exactly what.\n"); add_property("no_undead",1); set_light(80); add_item("Ceiling", "This is darkened due to it's old age.\n"); add_item("Sack", "This is a small sack which looks old but strong.\n"); add_item("Debris", "This is dirty dust, what did you expect ?.\n"); add_item("Shiny items", "These are apparently equipment, but a search " " would take a while you think.\n"); add_exit("east", PATH+"human", "door"); }