#include "path.h" inherit FORESTROOM; void setup() { set_light(60); add_property("no_undead",1); set_short("Realm of the Elf: High Forest Edge"); set_long("\n Realm of the Elf: High Forest Edge\n\n" " You are close to the edge of the High Forest. " "The trees are taller and the vegetation more dense to the west.\n"); add_item("tree","The trees are covering the sky above you.\n"); add_item("bush","The bushes are covering the view in all directions.\n"); add_item("forest", "The forest seems to be inhabited by lots of wildlife. " "Everywhere you look, you see small animals moving around.\n"); add_exit("west", ROOM+"fo21", "road"); add_exit("north", ROOM+"fo16", "road"); set_zone("forest"); }