inherit "/std/room"; #include "path.h" void setup () { set_short("Macedonia: Cavern of Plantipus\n"); set_light(20); add_property("no_undead",1); set_long("Macedonia: Plantipus' Layer\n\n" " This cavern is strewn with bones and the crushed armour of many adventurers. Small " "grinding noises come from the room, and you realize that it is the sound of armour being " "moved with the breathing of adventurers who are still alive. The only way out of the terrible " "place is to the West.\n"); add_item(({"bodies","adventurers","armour","crushed armour"}),"The poor adventurers who " "fell in battle to Plantipus lie here. Those who are still alive are beyond your help.\n"); add_item("bones","The bones have had the flesh eaten completely eaten off of them. They " "serve as the only memorial to those who lost their lives to Plantipus.\n"); add_item("water","Water is dripping all around you, and you are already quite soaked from it.\n"); // * senses * add_smell(({"here","cave","air","area","mouth"}),"The air here is damp and stale smelling.\n"); add_sound(({"grinding","armour","breathing"}),"The few poor souls who are alive are soon " "to be dead. The thoughts of ending up like these adventurers doesn't quite appeal to you.\n"); add_feel(({"here","cave","area","stalagtite","stalagmite"}),"The entire area has a cold, " "damp, slimey feeling to it. You quickly find yourself not wanting to touch more than you " "have to in here.\n"); add_clone(NPC+"plantipus.c",1); add_exit("west",NORTHRMS +"cavern5.c","path"); }