//COBRA #include "path.h" inherit CASTLE+"baseroom2.c"; void setup() { my_setup(); set_short("Realm of the Orc: Staircase"); set_light(40); set_long("\n Realm of the Orc: Staircase.\n\n" " You are now at the hard part of the path up to the " "the Tower of Grisnath. The path is small and a lot of " "small stones on the ground causes a great danger to " "walk this path. " "\n\n"); add_item(({"path", "stairs"}), "This path is leading up to the " "Tower and down from the Tower. " "The stairs here is covered with " "dirt and stones that may will give " "you some problems to walk here " ", but you can see that the path " "here is roughly made.\n"); add_item(({"stones","stone"}), "The stone looks ordinary but it " "looks like it has been placed here " "for fun.\n"); add_item("tower", "You turn your eyes to the tower and you know " "you're looking upon the Tower of Grishnath, " "home of morbid creatures that haunted your " "childhood.\n"); add_exit("northwest",CASTLE +"orc29","path"); add_exit("down",CASTLE +"orc32","path"); set_zone("staircase"); }//end setup