<HEAD> <TITLE> get_char - causes next character of input to be sent to a specified function </TITLE> </HEAD> <BODY BACKGROUND=http://www.imaginary.com/~beek/gifs/bg.jpg TEXT=#000000 ALINK=#FFFF00 VLINK=#550000 LINK=#000099> <center> <H1> get_char - causes next character of input to be sent to a specified function </H1> </center> <p> <b> varargs void get_char( string | function fun, int flag, ... ); </b> <p> Enable next character of user input to be sent to the function `fun' as an argument. The input character will not be parsed by the driver. <p> Note that get_char is non-blocking which means that the object calling get_char does not pause waiting for input. Instead the object continues to execute any statements following the get_char. The specified function `fun' will not be called until the user input has been collected. <p> If "get_char()" is called more than once in the same execution, only the first call has any effect. <p> If optional argument `flag' is non-zero, the char given by the player will not be echoed, and is not seen if snooped (this is useful for collecting passwords). <p> The function `fun' will be called with the user input as its first argument (a string). Any additional arguments supplied to get_char will be passed on to `fun' as arguments following the user input. <p> See also: <A HREF=../calls/call_out.html> call_out </A>, <A HREF=input_to.html> input_to </A> <p> <HR> <ADDRESS> <A HREF=http://wagner.princeton.edu/~tim> Tim Hollebeek </A> <p> <A HREF="http://www.imaginary.com/~beek/"> Beek </A>@ZorkMUD, Lima Bean, IdeaExchange, TMI-2, and elsewhere </ADDRESS>