inherit "/std/room"; #include "path.h" void setup() { set_short("The Great Maze"); set_light(15); add_item("piller","The pillar appears to be made out of the same grey stone as the walls, and doesn't appear to be of any importance.\n"); set_long("You are in the great maze. The room is squareish in shape and " "there is a pillar in each corner of the room. The walls are made " "out of some plain grey stone that looks like it is almost wet. " "The air is seeped with a musty smell that you can taste." " As you look around you notice a dark stain on the floor, but " "there doesn't appear to be anywhere that it could be coming from" ".\n"); add_item("stain","As you look at the stain on the floor you realize " "that it is blood. As you look closer, you feel a drop of " "something hit you on the back of your head as you look up" "you see a dark hole in the ceiling with a rope hanging " "a little way out. You could probably use the rope to " "climb up into the hole.\n"); add_item("rope","As you look at the rope you see that it is dripping " "blood. It is just within reach, so you could probably use " "it to climb up into the hole.\n"); add_smell("room", "It smells old.\n"); add_taste("air", "The air tastes Musty and old."); add_exit("south",MAZE+"maze49","door"); add_exit("east",MAZE+"maze55","door"); add_exit("west",MAZE+"maze53","door"); add_exit("climb rope",MAZE+"maze33","hole"); modify_exit("climb rope",({"obvious",0}) ); add_exit("rope",MAZE+"maze33","hole"); modify_exit("rope",({"obvious",0})); add_property("no_undead",1); } /* setup */