inherit "/std/outside"; #include "path.h" void setup () { set_short("Macedonia: North of Shadow Valley"); add_property("no_undead",1); set_light(40); set_long("Macedonia: North of Shadow Valley\n\n" "You have come to a barren area where the rocks of the mountains meet the fertile soil of " "Shadow Valley. There are few trees and no grass in this clearing due to the difficult " "conditions. To your South lies the Shadow Valley. To your East, you can hear....breathing? " "You can also just manage to see an entrance to a cave to the East from your vantage point, as well. " "\n\n"); add_item(({"forest","trees","grass","soil","ground","area","rocks"}),"This area is very " "barren due to the rocky soil. The vegetation here is sparse or non-existant.\n"); add_item(({"mountain","range","mountain range","mountains"}),"Far above you, " "you can see the ancient mountains which enclose Shadow Valley from the rest of the world. " "They appear to be far too steep to climb.\n"); // * senses * add_smell(({"room","forest","air"}),"The smell here is fresh and pure, with a small hint of pollen to it.\n"); add_sound(({"room","breathing","area","east"}),"The breathing (?) sounds are " "very peculiar. Not like anything you've ever heard, before.\n"); add_feel(({"rocks","ground","area"}),"The rocks are rough, volcanic rocks. The ground " "is littered with them, making the soil very rough.\n"); add_clone(NPC+"deer.c",1); add_exit("south",NORTHRMS +"gnomech3.c","path"); add_exit("east",NORTHRMS +"gnomech5.c","path"); }