#include "path.h" inherit FORESTROOM; void setup() { add_property("no_undead",1); set_short("Realm of the Elf: Gloomy Forest"); set_long("\n Realm of the Elf: Gloomy Forest\n\n" " A dense forest spreads out to the north, west and south. " "It appears well-kept, but you see no signs of habitation.\n"); set_light(60); add_alias("leaves", "leaf"); add_alias("trunks", "trunk"); add_alias("trees", "tree"); add_item("tree", "The trees here are for the most part ancient and " "stately, although you see much new growth.\n"); add_item("trunk", "The trunks of the trees in this forest are huge -- " "much larger than the armspan of two humans.\n"); add_item("floor", "The forest floor is carpeted with a thick pad of " "fallen leaves. They are quite springy and make for " "pleasant walking.\n"); add_item("sky", "Vivid blue peeks between thick foliage, giving the " "forest floor a peaceful dappled quality.\n"); add_item("leaf", "The green leaves spreading above you glimmer in the " "filtered sunlight.\n"); add_exit("north", ROOM+ "forest14", "plain"); add_exit("south", ROOM+ "forest5", "plain"); add_exit("west", ROOM+ "forest9", "plain"); set_zone("elves"); }