#include "path.h" inherit "/std/outside"; void setup() { add_property("no_undead",1); set_short("Realm of the Elf: Forest"); set_long("\n Realm of the Elf: Forest.\n\n" " You stand before a huge-boled tree. As you gaze up " "its trunk, " "you see boughs spreading thickly above you." "\n\n"); set_light(60); add_item("tree", "The trees here are for the most part ancient and " "stately, although you see much new growth.\n"); add_alias("leaves", "leaf"); add_alias("trunks", "trunk"); add_alias("trees", "tree"); add_alias("boughs", "bough"); add_item("trunk", "The trunks of the trees in this forest are huge -- " "much larger than the armspan of two humans. The " "bark on the tree in front of you looks rough and " "shaggy.\n"); add_item("bark", "As you look closely, you discover hand- and foot-" "holds worked into the rough bark.\n"); add_item( ({"hand-hold", "foot-hold"}), "These natural-looking " "indentations in the bark seem worn, as if " "from much use.\n"); add_item("floor", "The forest floor is carpeted with a thick pad of " "fallen leaves. They are quite springy and make for " "pleasant walking.\n"); add_item("sky", "Vivid blue peeks between thick foliage, giving the " "forest floor a peaceful dappled quality.\n"); add_item("leaf", "The green leaves spreading above you glimmer in the " "filtered sunlight.\n"); add_item("bough", "Thick branches spread above your head, their leaves " "providing a natural ceiling for this forest.\n"); add_exit("east", ROOM+ "forest11", "plain"); add_exit("up","/d/newbie/elf/cafe/cafeb.c","hidden"); set_zone("elves"); }