#include "path.h" inherit "obj/monster"; void init() { ::init(); } void setup() { set_name("leader"); add_alias("elf"); add_alias("Captive"); set_short("Captive Leader"); set_long(" The leader of the captives stands before you, her delicate " "elfin features hardening as she stares at you with hate and " "distrust. Her armour and clothes are in excellent shape, " "although they are slightly too big for her slight frame; the " "poor fool she killed for them in this maze of a prison has " "no need for them now. She crosses her arms in front of her " "chest, awaiting your next move.\n"); set_main_plural("Captives"); set_gender(2); set_race("elf"); set_guild("fighter"); set_random_stats(10,15); set_aggressive(0); set_level(8); set_max_hp(40); set_wimpy(0); set_align(-1500); set_ethics(-1000); adjust_money(random(30),"silver"); clone_object(WEAPON+"scimitar.c")->move(this_object()); this_object()->init_equip(); clone_object(ARMOUR+"chainmail.c")->move(this_object()); this_object()->init_equip(); clone_object(ITEM+"shackles.c")->move(this_object()); add_language("elf"); do_command("speak elf"); load_chat(30,({ 1, ":scoffs.", 1, "' The drow will need to do much more than this to break my spirit.", 1, ":sneers at you with utter disgust.", 1, "'We shall escape. We prefer to do it without killing you, " "but that is your option.\n", 1, "'Your people shan't be safe here for long.\n", 1, "'I have freed most of the captives. They are gathering " "reinforcements for an attack.", 1, "'You are hardly even a challenge for me." })); load_a_chat(25, ({ 1, ":points at you, and then at the exit.", 1, ":draws blood.", 1, ":gracefully dodges your clumsy attacks.", 1, "'Aaah, so you've come to fight the weak and oppressed. So noble.", 1, ":spits at your feet.", 1,":taunts you, confident in her strength.", 1,"'I have not endured this prison to be killed by you.", })); }