#include "path.h" inherit FORESTROOM; #define NUM 2 void setup() { set_light(80); add_property("no_undead",1); set_short("Realm of the Elf: High Forest"); set_long("\n Realm of the Elf: High Forest.\n\n" " You are in the High Forest. The air is sweet with the " "smell of grass and flowers. You can hear a multitude of " "birds raising their voice seemingly in praise of nature.\n" " There is a sign next to the path." "\n\n"); add_exit("east", ROOM+"exit", "road"); add_exit("west", ROOM+"fo16", "road"); add_sign("This small sign has a message written upon it in beautiful " "elven script:\n\n" " \"This way to the outside world.\"\n"); add_item("woodpecker", "The woodpecker is banging it's head quicklike " "into the tree.\n"); add_smell("air", "The air smells sweet like the fresh spring air. It has " "the smell of flowers, and many other good smelling things.\n"); add_sound("birds", "These birds sound like normal chirping birds on a sunny " "day.\n"); add_item("forest", "The forest seems to be inhabited by lots of wildlife. " "Everywhere you look, you see small animals moving.\n"); add_item("flowers", "The floor of the forest is covered by strange " "looking flowers.\n"); add_item("tree", "There is a door in this tree.\n"); }