#include "path.h" inherit ROOM+"baseroom"; void setup() { my_setup(); set_short("Realm of the Lizard: Musty Swamp"); set_light(60); set_long("\nRealm of the Lizard: Musty Swamp\n\n" " You have ventured deeper into the swamp. This is kind of " "evil looking place. Why would you want to be here? " "The path that was once visable is now becoming less and less " "noticeable. You might want to turn back now. Who knows " "what lies ahead. This place is known for it's strange " "plant life. These plants don't look too bad, but it's " "so dark and dank here you can't tell what's just around the " "bend. You go east now or back the way you came. \n\n"); add_property("no_undead",1); add_item("plants", "The plants here are evil looking, not the " "kind of vegetation that somone would want to mess " "with. \n\n"); add_item("path", "The path has almost completly diappeared now. " "\n\n"); add_exit("south",SWAMP +"lizard07","room"); add_exit("east",SWAMP +"lizard04","room"); }