#include "path.h" inherit "/std/outside"; void setup() { set_short("Lizard's Island: Beach\n"); set_light(LIGHT); add_property("no_undead",1); set_long("Lizard's Island: Beach\n\n" " The path through here goes slightly into the jungle, then is blocked with " "tropical trees, forcing you to either go to the northeast or to the east. " "You nearly miss a side path which veers off to the South, further into the " "jungle, as well. " "The only thing that breaks the silence, away from the crashing of the ocean, is " "the occasional bird call. " "\n\n"); add_item("shells","These shells are common all over the island and are frail to " "the touch.\n"); add_item("sun","The sun beats down from above. It feels good to a lizard, such " "as yourself.\n"); add_feel(({"sand","floor","ground"}),"The ground is very hot, and the sand hot " "to the touch of your feet.\n"); add_sound(({"birds","call","song","sounds"}),"The bird calls are too far and few " "between for there to be any real melody to them. You cannot even catch a " "glimpse of the feathered animals as they flit about overhead.\n"); add_item("birds","The birds are moving too quickly, overhead, for you to catch " "a decent glimpse of them.\n"); add_item(({"jungle","trees","foilage"}),"The underbrush and tropical plants are " "too thick and fleshy to cut through, here. \n"); add_exit("northeast",ROOMS+"south4.c","path"); add_exit("south",ROOMS+"south7.c","path"); add_exit("east",ROOMS+"south6.c","path"); }