inherit "/std/room"; #include "path.h" void setup () { set_short("Macedonia: Fydor's Smithy"); set_light(40); set_long("Macedonia: Fydor's Smithy\n\n" " The entire building is almost completely " "covered by dirt and dust because Fyodor has not " "cleaned this smithy in ages. But most of the " "customers in this area do not really care a whole " "lot since he can repair weapons better than anyone " "in Macedonia. The building is rather plain, but along " "all the walls there are different types of tools " "hanging and shelves filled with equipment for sale " "and to be fixed." "\n\n"); add_item(({"dirt", "dust"}), "The dust in the place is really piled" " on thick. It's a wonder Fyodor doesn't get sick from" " breathing that mess.\n"); add_item("tools", "These tools appear to have been used many times" " making tools for the villagers of Macedonia.\n"); add_item(({"walls", "shelves"}), "The walls are covered with many" " Fyodor's favorite tools for working with metal.\n"); add_clone(NPC+"smith.c",1); add_exit("south",VALLEY +"gnome14","path"); }