#include "path.h" inherit "/std/room"; void setup() { set_light(50); set_short("City of Dendall: Cemetary"); set_long("\nCity of Dendall: Cemetary\n\n" " Dominating this small cemetary is a large statue of " "Grimbrand, God of Death. Placed atop a black onyx pedestal, " "the statue is of a standing figure with a large tiger wrapped " "around his legs. Spiraling out from the statue are a dozen " "sarcophagi. To the south is an entrance to a large " "mausoleum.\n\n"); add_item("spire", "Rounded spires ending in sharp points reach " "up into the darkness of the highest reaches of this " "cavern. The massive stone buildings that support these " "spires wield them as a seasoned warrior wields his sword.\n"); // I am aware this sounds DUMB add_item(({"structure", "building", "mausolem"}), "Huge buildings of dark grey stone stand to the south " "and west of you. Gargoyles stare down at you from them, " "grimacing in disgust at your presence.\n"); add_item("gargoyle", "Large, carved, guardian beasts, the gargoyles " "watch over the area, protecting it from tainted, impure " "visitors. Grotesque features send chills down your spine " "as you continue to stare at them.\n"); add_item(({"window", "door"}), "Large iron doors add to the fortress " "like aspect of the buildings, while the windows are placed " "high and are little more than tiny slivers in the faces of " "the buildings.\n"); add_item(({"statue", "pedestal", "tiger", "figure"}), "A large statue done in the purest of electrum, this " "representation of Grimbrand is obviously meant to watch " "over those buried here. A large tiger wraps around " "Grimbrand's legs, seemingly ready to unleash its " "magnificent power at any second. The pedestal of deep, " "rich black onyx counts down three steps before reaching " "the ground.\n"); add_item(({"sarcophagus", "sarcophagi"}), "These above ground burial " "places spiral out from the statue of Grimbrand. All are in " "shades of black, though none come close to the darkness " "seen in the statue, itself.\n"); add_property("no_undead",1); add_exit("east", HERE+"den03", "road"); add_exit("west",HERE+"con03","path"); add_exit("north",HERE+"den06","path"); add_exit("south", HERE+"den02", "door"); set_zone("dendall"); }