// The goblin Newbie Area // Made by Tek and Allonon May 1995 #include "path.h" inherit "/std/room"; void setup() { // Descriptions... set_short("Realm of the Goblin: Gloomy Caverns"); set_light(20); set_zone("goblin_newbie"); set_long("\nRealm of the Goblin: Gloomy Caverns\n\n" " You are in a dark, damp passage. The walls here are covered " "with moss and fungus. There is a sign here in this large cave" " pointing to the north to a shop of some kind. The floor here is very slick from water" " dripping from the top of the cavern and down the walls." " There is a small tunnel leading off to the southwest." " There is a large passage leading to the southeast toward" " The monument of chip-tooth the dwarf slayer.\n\n"); add_property("no_undead",1); add_item(({"wall", "rock"}), "The walls here are dark and damp. They are covered " "with moss and fungus. Some places there are " "bodily wastes smeared up on the walls. The " "sight of it is disgusting.\n"); add_item(({"floor"}), "The floor here is so slick you almost lose your footing while" " bending over to look at it. The water on the rock here is very" " cold against your soft young feet.\n"); add_item(({"sign"}), "BUY SELL We have it all.\n"); add_item(({"moss", "fungus"}), "The moss and fungus probably grow here " "because the walls are so damp and wet.\n"); // Items... add_exit("southwest","/d/newbie/goblin/rooms/ngob10.c","path"); add_exit("southeast","/d/newbie/goblin/rooms/entrance.c","path"); add_exit("north", ROOM "shop9.c","door"); // Exits... } /* setup() */