inherit "/std/outside"; #include "path.h" void setup () { set_short("Macedonia: Shadow Valley"); set_light(40); set_long("Macedonia: Shadow Valley\n\n" " Footing becomes treacherous as you stumble " "over the lose stones and debris that covers the " "ground here. The cliff to your south is jutting " "at a sharp angle toward the sky. The sound of " "rushing water greats your ears from somewhere south. " "Unlike the rest of the forest, this area has been " "cleared of all trees and bushes that must have been " "growing here at some point in time. " "\n\n"); add_item(({"stones","debris"}),"Scattered across this entire " "field are many rocks and other forms of debris. " "In your opinion, it looks as if this debris was " "left from either a construction or mining project " "that occurred here in the recent months.\n"); add_item("ground","The ground here is covered by all sorts " "of debris. Unlike the rest of the forest, there " "is not even a blade of grass growing within several " "feet of the cliff.\n"); add_item(({"cliff","south"}),"With your attention being drawn " "by the sound of running water, you notice " "something a little strange about this cliff. " "At its base, there is a small hole partially " "covered by some of the rubble.\n"); add_item("hole","After moving some of the debris, you notice " "that this hole might be big enough for you to enter " "in.\n"); add_clone(NPC+"bear.c",1); add_exit("north",VALLEY +"gnome11","path"); add_exit("northwest",VALLEY +"gnome10","path"); add_exit("northeast",VALLEY +"gnome12","path"); add_property("no_undead", 1); } void init() { add_action("do_enter","enter"); ::init(); } int do_enter(string str) { if(str == "hole") { write("You crawl into the murky darkness to find ... \n\n"); this_player()->move("/d/newbie/gnome/tunnels/under04"); this_player()->look_me(); return 1; } }