<HEAD> <TITLE> valid_save_binary - controls whether or not an object can save its loaded program </TITLE> </HEAD> <BODY BACKGROUND=http://www.imaginary.com/~beek/gifs/bg.jpg TEXT=#000000 ALINK=#FFFF00 VLINK=#550000 LINK=#000099> <center> <H1> valid_save_binary - controls whether or not an object can save its loaded program </H1> </center> <p> <b> int valid_save_binary( string file ); </b> <p> This routine is only used when BINARIES are enabled. <p> When the driver is compiled with ALWAYS_SAVE_BINARIES, or an object uses '#pragma save_binary', valid_save_binary is called with the program's filename. If valid_save_binary returns 1, then the program will be saved to disk for faster reloading, otherwise it will not be saved, and the next reload will recompile as usual. <p> <HR> <ADDRESS> <A HREF=http://wagner.princeton.edu/~tim> Tim Hollebeek </A> <p> <A HREF="http://www.imaginary.com/~beek/"> Beek </A>@ZorkMUD, Lima Bean, IdeaExchange, TMI-2, and elsewhere </ADDRESS>