//Ljen -97 #include "path.h" inherit "std/pub"; #include "pub.h" void setup() { set_short("Jungle Town Tavern"); set_light(80); set_long("This is the tavern of the small town." " It is a small and quiet place, doesn't seem like" " there are too many visitors. There is a small fireplace" " in the corner, giving some light. The barkeep is a small" " man, with a long white beard, and a tired smile on his face.\n"); add_item("bar","A long wooden bar running the entire length of the" " north wall. It doesn't seem like it has been cleaned for" " the last year or so.\n"); add_item(({"table","tables"}),"A group of small dusty tables sits in" " the corner. They appear to be made from wood, and you" " wonder where the chairs are (or even if there were any).\n"); add_item(({"bottle","bottles"}),"Several bottles made from different" " colored glass, they are so dusty it is difficult" " to see what is in them.\n"); add_item("shelf","A long wooden shelf hanging from the wall.\n"); add_exit("east",TOWN+"d2.c","path"); add_menu_item("Orange Juice", ALCOHOL, 30, 15, 15, 15, "carefully sip the juice", "slowly drinks a glass of juice"); add_menu_item("Fried Banana", FOOD, 100, 100, 100, 0, "eat a generous portion of fried banana", "eats a generous portion of fried banana"); add_menu_item("Tea", SOFTDRINK, 5, 0, 1, 0, "drink a cup of tea", "drinks a cup of tea"); add_menu_item("Coffee", SOFTDRINK, 10, 1, 3, 0, "drink a cup of coffee", "drinks a cup of coffee"); add_menu_alias("orange juice","Orange Juice"); add_menu_alias("juice","Orange Juice"); add_menu_alias("orange","Orange Juice"); add_menu_alias("fried banana","Fried Banana"); add_menu_alias("banana","Fried Banana"); add_menu_alias("Banana","Fried Banana"); add_menu_alias("tea","Tea"); add_menu_alias("coffee","Coffee"); }