inherit "/std/room"; #include "path.h" void setup () { add_property("no_undead",1); set_short("Realm of the Gnome: Macedonian Tunnel"); set_light(40); set_long("\nRealm of the Gnome: Macedonian Tunnel\n\n" " You can tell that this part of the tunnel has been mined " "quite a bit more than the last one had been. The walls are " "almost satiny to the touch due to their " "smoothness. Again this area seems to be very neat, and does " "not look as if it were hastily abandoned. " "You can continue on to your southeast or you can go " "explore the caverns to your northeast. To go back head northwest.\n\n"); add_item(({"walls","ceiling","floor","wall"}),"You look at the " "walls and floors surrounding you and boggle at how " "smooth and soft they are for rocks. The scant light reflects " "off the surface of the walls and ceiling, thus seeming to " "amplify it.\n\n"); add_exit("northwest",UNDER +"under04","path"); add_exit("northeast",UNDER +"under05","path"); add_exit("southeast",UNDER +"under16","path"); add_clone(CHAR+"bat.c", 1); }