// Orc Newbie Area: Written by Goodfoot 29/03/95. #include "path.h" inherit CASTLE+"baseroom2.c"; void setup() { my_setup(); set_short("Realm of the Orc: Steep Path"); set_light(40); set_long("\n Realm of the Orc: Steep Path.\n\n" " The path goes alongside the wall here for a while. " "and then it turns upwards, in a steep climbing. You " "see the path in front of you is covered by filth and dirt, and " "you can see claw-marks on some of the stone in the steep " "climbing.\n" "On the peak of the mountain, you see a many spired tower, " " but the road further on looks long and treacherous.\n\n"); add_item("tower", " \n" " The tower has many spires all grasping toward the heavens. " "The spires are long and look fiendish as if some evil cult designed it.\n\n"); add_item(({"path","road"}), "The road looks recently " "used by steel-shod feet. There are several pock-" "marks where boulders have fallen from above, and parted, " "sharp rocks lay sparchely spread upward the path.\n\n"); add_item("rocks","The rocks are all sharp and craggy, like daggers " "pointed upwards. You realize this path was not built " "to keep sore footed travellers away, but to prevent them from " "running fast down again.\n\n"); add_item(({"filth","dirt"}),"The filth on the rocks seems to be a foul mixture " "of dried blood, urine, and feces. The place stinks, and you feel like " "holding your nose as you look at it.\n\n"); add_item("pock-marks","They are deep scars in the road's surface. " "Black, and uninviting, they represent how much care is " "taken to preserve this path.\n\n"); add_item(({"marks","claw_marks"}),"They seem to originate from small " "claws. And the carves aren't specially deep in the rocks.\n\n"); set_zone("staircase"); add_exit("east",CASTLE +"orc40","path"); add_exit("up",CASTLE +"orc38","path"); }