// The infamous BANDIT! inherit "/obj/monster"; void setup() { set_name("bandit"); add_alias("road-bandit"); set_al(40); set_short("bandit"); set_race("human"); set_level(3+random(2)); set_wimpy(0); add_alias("robber"); set_random_stats(6, 18); set_long("This is a vicious and ammoral road-bandit. " "He's probably here to rob you.\n"); adjust_money(10+random(20),"copper"); load_chat(10, ({ 1, "'Your money or your valueless life please.", 1, ":moves over to you and demands to have all your money.", })); load_a_chat(30, ({ 1, "'Don't you dare have no money in your corpse!", 1, "'Gimme your money, and I'll let you live.", 1, "'Taste THIS!", 1, "'Ouch!", 1, "@grin wickedly $lname$", })); if(random(4)) new("/baseobs/weapons/long_sword")->move(this_object()); else new("/baseobs/weapons/short_sword")->move(this_object()); new("/baseobs/armours/leather")->move(this_object()); set_join_fight_mess("A bandit enters the combat-fray.\n"); this_object()->init_equip(); } /* setup() */