// Orc Newbie Area -- Coded by Thane Mist -- MM Domain #include "path.h" inherit CASTLE+"baseroom.c"; void setup() { ::my_setup(); set_short("Realm of the Orc: Hallway"); set_light(40); set_long("\n Realm of the Orc: Hallway.\n\n" " The hallway here connects the throneroom to the " "bedroom with the dining area to the south. The stones " "that make up the walls here are loose and crumbling. The " "slightest touch sends down a shower of sand and grit to " "the already dirty floor. Suprisingly, the carpeting here " "is not nearly as damaged as in other parts of the castle. " "Through the door way to the south you can see what is left " "of the dining area. The hallway continues to the west " "and the small doorway to the east leads into the bedroom. " "\n\n"); add_item(({"wall","stone"})," The wall has taken heavy damage " "here from the weapons used in the battle. This hall must " "have been the site of heavy fighting.\n"); add_item(({"sand","grit"})," The sand and grit shower to a pile " "on the floor with just a slight touch to the wall.\n"); add_item(({"floor","carpet","carpeting"})," The carpet here is " "still mostly intact. The entire floor is filthy with sand " "and blood.\n"); add_item("pile"," This is a small pile of rit and sand. It has " "fallen from the walls.\n"); add_feel(({"walls","wall"}), "\n" " OUCH, SAND IN YOUR EYES!!! EEEK!\n"); add_exit("south",CASTLE +"orc13","door"); add_exit("east",CASTLE +"orc08","door"); add_exit("west", CASTLE +"orc06","door"); }