#include "path.h" inherit HAVMAND+"jungle.c"; void setup() { set_long("\nIsle of Havmand : Jungle\n\n" "You are on a downward spiralling path which gets steeper the " "further down you go. The trees have almost disappeared and have been " "replaced by rock. Now that you look round, you realise you are " "walking between two huge rock faces with moss and lichen growing over " "them. It is certainly very humid down here. " "\n\n"); add_item(({"rock","rocks","rock face","rock faces"}), "Two huge rock faces tower over you on either side of the path. They are " "covered with lichen and moss. " "\n"); add_item("lichen","Scaly, frondlike plants growing on the rock face. " "\n"); add_item("moss","Soft green moss is growing on the rock face. " "\n"); } void init() { add_exit("northwest",HAVMAND+"j36.c","path"); add_exit("southwest",HAVMAND+"j34.c","path"); ::init(); }