#include "path.h" inherit SHOOT; setup() { add_property("guild","ranger"); set_ranged_weapon("long bow"); set_name("long-bow"); set_long("Long Bow"); add_alias("bow"); set_long("A magnificent long bow, the bow itself is made of a highly " "polished wood, and it seems to be strung with some " "incredibly tough and fine fibre that looks a lot like " "spiders silk, only much thicker.\n"); set_readymess("You nock and arrow, draw the bow, steady and aim at"); set_firemess("Holding your breath for a moment you lose an arrow at"); } int query_weapon() { return 1; }