/* Neutral Evil... Should be a dark place but halfway in between Lawful and Chaotic. We'll try for hot but not unbearably so, maybe some Chaotic aspects with a little Law balanced in there... We'll see how it goes. Guilo [The Bearded One] */ inherit "/std/sacroom"; void setup() { set_light(30); add_property("no_clean_up",1); set_short("The Cathedral of Neutral Evil"); set_long("\nThe Cathedral of Neutral Evil: Mosque of Balanced Hatred\n\n" " Your eyes slowly adjust to the nearly impenetrable " "darkness that pervades this cavern. After a time you begin " "to notice that there is light here. It filters up from molten " "rivers of magma spread throughout the cavern like the fingers " "of some ancient evil reaching out to grasp and destroy. Soot " "swirls around you making it hard to breathe properly, adding " "to the darkness. The cavern must be huge but it is hard to " "determine as both sound and light are absorbed with the same " "voracious appetite. Evil voices whisper into your mind words " "of hatred and destruction. Seductive but somehow jumbled you " "find it difficult to understand what they are saying. The " "heat from the lava flows rises steadily through the gloom as " "sweat pours from your body in a vain attempt to cool itself. " "In the heart of this twisted shrine of evil stands an altar " "glowing with a power and a will all its own. You approach " "slowly and cautiously, afraid that you may anger the " "forces at work here.\n" "\n"); add_item(({"darkness"}), " The darkness envelopes and devours both sound and light. " "Momentarily at bay from the light generated by the magma flows, " "it waits for the light to die out ... as it surely must. The " "darkness is patient, and endless. It waits.\n" "\n"); add_item(({"light"}), " The light from the magma flows creates a dim red glow that " "pushes the darkness aside for a time. The red glow off the " "obsidian rock of this cavern creates errie and bizzare images " "to dance and jump about the cavern. You feel as though you " "are in a room filled with hundreds of creatures, each wandering " "seemingly without purpose and yet somehow driven to an unseen " "goal.\n" "\n"); add_item(({"magma","river","rivers","magma flows","flows"}), " The magma flows glow with a red hot light and cut their " "way through the cavern in seemingly random paths. You can't " "help but get the feeling that they are following a pattern of " "some kind. Cutting an image or a purpose into the cavern " "floor. Like fingers of some ancient evil they reach out to " "devour and destroy.\n" "\n"); add_item(({"cavern"}), " The cavern is dark and warm. Evil moves and dances in the " "reflections from the magma flows. The floor and walls, what " "little of them you can actually see, are made from the purest " "of obsidian. The rock, in combination with the soot and the " "darkness, seems to absorb light and life alike.\n" "\n"); add_item(({"soot"}), " The soot rises from the burning rock in the magma flows and " "seems to clog your nose and throat. You cough and gasp for air " "but nothing seems to help. Your eyes burn from the dark air.\n" "\n"); add_sound(({"voices","evil voices"}), " The whispering of the voices seems jumbled and confused. " "You notice that you can -feel- rather than hear them. Hatred " "and destructive thoughts are driven into your mind. You try " "to shut out the sounds but they are incessant and endless.\n" "\n"); add_feel(({"heat"}), " The heat is penetrating and hammering but not completely " "unbearable. It rises from the floor in waves that distort your " "vision and drives water from your body. You can feel all of " "your strength and resolve being sapped from your body.\n" "\n"); add_item(({"sweat"}), " Sweat runs down your back and off your brow in rivers. The " "heat cuts through your clothes without mercy and hammers the " "strength from your body. Your clothes seem to remain dry as " "every drop of water evaporates the instant the cloth absorbs it." "\n\n"); set_god_here("ducky"); add_exit("north", "/d/sf/areas/roads/of_road/ssroad12.c", "path"); } /* setup */