#include "path.h" inherit "/std/outside"; void setup() { set_short("Lizard's Island: Beach\n"); set_light(LIGHT); add_property("no_undead",1); set_long("Lizard's Island: Beach\n\n" " You have wandered into a section of the jungle which is renouned for its " "increased danger. The vegetation here seems to form a canopy strictly for the " "purpose of keeping out the sunlight. To the south, you can hear the crash of the " "ocean against the beach. To the North and Southwest, the path through the jungle " "continues, though it seems to darken even further to the North. " "\n\n"); add_item("shells","These shells are common all over the island and are frail to " "the touch.\n"); add_item("sun","The sun beats down from above. It feels good to a lizard, such " "as yourself.\n"); add_feel(({"sand","floor","ground"}),"The ground is very hot, and the sand hot " "to the touch of your feet.\n"); add_sound(({"beach","waves","ocean"}),"The waves are making a very relaxing, rythmic " "sound as they gently pound upon the beach. \n"); add_item("dark","The canopy of the forest maybe dark, here, but to the North, it " "seems to allow even less light though the treetops. \n"); add_item("sunlight","The sun is all but blocked out by the trees, here.\n"); add_item("trees","The trees of this jungle stand only about forty feet at their " "tallest, but are still sufficient to block out the majority of the light reaching " "the ground. \n"); add_exit("southwest",ROOMS+"liz4.c","path"); add_exit("south",ROOMS+"liz5.c","path"); add_exit("north",ROOMS+"liz8.c","path"); }