#include "path.h" inherit ROOM+"baseroom"; void setup() { my_setup(); set_short("Realm of the Lizard: Musty Swamp"); set_light(60); set_long("\nRealm of the Lizard: Musty Swamp\n\n" " This place is a little different looking than the " "rest of the swamp. This is a clearing with few trees " "and none of those weird looking vines. You can see that the " "path stops here and leaves in two opposite directions " "other than the way you came. On down the path it becomes " "darker, not like your everyday swamp. Maybe this path leads " "to somewhere important, but which way to go? You should watch your " "back this place is becoming more sinister with every step. " "\n\n"); add_property("no_undead",1); add_item("trees","The trees here are few and far between. The ones " "that are here look like perversions of nature. \n\n"); add_item("path","This path leads off to the Southeast and the " "southwest. It looks like it may lead somewhere important, but " "where? Only one way to find out! \n\n"); add_exit("north",SWAMP +"lizard08","room"); add_exit("southwest",SWAMP +"lizard13","room"); add_exit("southeast",SWAMP +"lizard14","room"); }