// Sprite *puke* inherit "/obj/monster"; void setup() { set_name("sprite"); add_adjective("little"); set_al(1); set_short("sprite"); set_main_plural("sprites"); set_random_stats(6, 13); set_long("A small 2 foot tall elvish looking creature with wings.\n"); set_aggressive(0); adjust_money(random(10),"copper"); set_join_fight_mess("A sprite gleefully throws itself into combat.\n"); set_race("sprite"); set_level(random(9)); set_wimpy(0); load_chat(10, ({ 1, "'Hello, how are you today ?", 1, "@smile happily at $lname$", })); load_a_chat(30, ({ 1, "'DIE, DIE, DIE!", 1, "'Grrrrrrrr!!!", 1, ":tries to stab you." })); new("/baseobs/armours/cape")->move(this_object()); this_object()->init_equip(); } /* setup() */