/* Added by Galvin 95-05-06 */ #include "path.h" inherit ROOM+"baseroom"; void setup() { my_setup(); set_short("Realm of the Lizard: Musty Swamp"); set_light(60); set_long("\nRealm of the Lizard: Musty Swamp\n\n" " Here the swamp path forks into two directions. To the west you " "can discern some kind of building, while all the other directions " "are completely covered by the distorting mist. No trees can be seen" " around here and the ground is free of weed and roots. It looks " "like someone is trying to keep this part of the swamp under control" ". You smell a fire burning somewhere near. \n\n"); add_property("no_undead",1); add_item("mist", "The mist seems to clear up a bit to the southeast, but it's" " still distorting every sound and shape. \n\n"); add_item("ground", "Someone has used a considerable amount of time to get it " "this clean from weed and roots. \n\n"); add_item("path", "The path is very easy to follow here, and the path to the " "west heavily used. \n\n"); add_item("building", "It looks like a little clay hut but you can't be to " "sure with the mist impairing your vision. \n\n"); add_exit("northwest",SWAMP +"lizard11","room"); add_exit("southeast",SWAMP +"lizard19","room"); add_exit("west",SWAMP +"lizard15","room"); }