/* The example armour.. */ inherit "/obj/armour"; void setup() { /* THIS HAS TO BE THE FIRST LINE !!!! */ set_base_armour("cloak");/*Will set up most of the armour for you */ set_name("cloak"); /* The name is an identifier **/ set_short("cloak"); /* What the players see */ set_main_plural("cloaks"); /* What the players see if there are more than one of that armour */ set_long("This is a long heavy-duty traveller's cloak.\n"); }