#include "path.h" inherit "/std/outside"; #define NUM 2 void setup() { set_light(80); add_property("no_undead",1); set_short("Realm of the Elf: High Forest"); set_long("\n Realm of the Elf: High Forest.\n\n" " The air is filled with the sweet smells of " "grass and flowers. You hear birds singing their praise to nature.\n" " You notice a particularly big tree in this part of the " "forest. Your elven instinct tells you that there is " "something different about this tree." "\n\n"); add_exit("west", ROOM+"fo8", "road"); add_exit("north", ROOM+"fo5", "road"); add_exit("up", ROOM+"treewalk2", "hidden"); add_item("tree", "You see a huge tree with a rarely used rope " "ladder leading up high into the branches above. " "Perhaps you should go up and see what is " "in this tree.\n"); add_item("ladder", "This is an almost invisible rope ladder.\n"); add_item("up", "You can't see much through the foilage.\n"); add_item("forest", "The forest seems to be inhabited by lots of wildlife. " "Everywhere you look, you see small animals moving.\n"); /* set_monster(NUM, "forest");*/ set_zone("track"); }