#define CREATOR "Llyr" inherit "/std/room.c"; void setup() { set_short("Stockroom"); set_long("\nVillage stockroom.\n\n" " This is the second floor of the stockroom. " "Here have the arms and armours of the village been " "placed as the guardpost lies to the east. " " There seems to be plenty enough with equipment " "for everybody. Maybe you should ask for a 'weapon' " "or an 'armour' from the keeper downstairs? " "\n\n"); set_light(80); // should add an NPC later add_item("window","Looking through the window to the north you " "get a center view of the village. The work down at the " "ground seems to pass by with impressive ease. Here you also " "see the small river pass through the elven village streaming " "east and bit later turning southeast. \n"); add_smell(({"room","air"}),"A fresh smell streams from the open " "windows adding some of the nature's aroma. \n"); add_exit("east","/d/newbie/half-elf/F5.c","door"); add_exit("down","/d/newbie/half-elf/v5.c","door"); }