#include "path.h" inherit FORESTROOM; void setup() { set_light(60); add_property("no_undead",1); set_short("Realm of the Elf: Gloomy Forest"); set_long("\n Realm of the Elf: Gloomy Forest.\n\n" " You are in a gloomy, death filled forest. This looks " "very different from the woods you grew up in. " "The trees are gnarled and cruel looking one of the " "most perverted forms of nature you have ever seen." "There are no birds or any pleasant sounds eminating " "from these evil woods. \n\n"); add_sound("birds","You wonder why you can't hear any birds. " "Perhaps the birds know something you don't.\n"); add_item("tree","The trees are black and twisted. They seem " "to be a perversion of nature.\n"); add_item("sky","You long for a view of the blue sky but alas, " "the thick foilage is denying you of even that respite.\n"); add_item("ground","The ground is covered by twisted roots.\n"); add_item("forest","The forest ominously looms around you.\n"); add_exit("southeast", GLOOM+"dfo1c", "road"); add_exit("northwest", GLOOM+"dfo1e", "road"); add_exit("northeast", GLOOM+"dfo2d", "road"); set_zone("forest"); add_clone(CHAR+"wood_imp.c",1+(random(2))); }