inherit "/std/room"; #include "path.h" void setup () { add_property("no_undead",1); set_short("Realm of the Gnome: Macedonian Tunnel"); set_light(40); set_long("\nRealm of the Gnome: Macedonian Tunnel\n\n" " As you enter this room, you think you can faintly hear " "the sound of rushing water to your south. " "You also notice that the room appears to be a bit damper than the " "rooms prior to it, which are to your west and northwest.\n\n"); add_item(({"wall","walls","floor","ceiling"}),"The walls and ceiling " "appear to be much damper than those of the room you just left. " "In some spots you can see water dripping from the ceiling.\n\n"); add_item(({"wall","walls","floor","ceiling"}),"Again this " "part of the tunnel is a metamorphosis of dryness to dampness. " "In some areas the damp dirt is all that holds this part of the tunnle up.\n\n"); add_exit("south",UNDER +"under20","path"); add_exit("west",UNDER +"under17","path"); add_exit("northwest",UNDER +"under13","path"); }