#include "path.h" inherit CASTLE+"baseroom2.c"; void setup() { my_setup(); set_short("Realm of the Orc: Mountain Road"); set_light(40); set_long("\n Realm of the Orc: Mountain Road.\n\n" " This is the road up and down from the path that leads up " "to the Tower of Grishnath. The mountainwall is covered with " "something red. And it's several scratches there that may " "comes from a sword or something like that.\n\n"); add_property("no_undead",1); add_item("tower", "This is the Tower of Grisnath. And you can see a " "red light from one of the windows. Maybe the orcs use that " "to spot their enemies???\n"); add_item("road", "The road is not in a good shape, but you can still " "walk on it, but you would get problem if you tried to get " "a wagon up here.\n"); add_item(({"red","wall","mountain"}), "As you look at the wall you " "realize that the red is blood " "and that it's been there for a " "very long time. \n"); add_item(({"scratch","scratches"})," These are marks left by " "weapons. Probably from some battle. \n"); add_exit("south",CASTLE +"orc36","path"); add_exit("northeast",CASTLE +"orc31","path"); }