/* Added by Galvin 95-06-18 */ #include "path.h" inherit ROOM+"baseroom"; void setup() { my_setup(); set_short("Realm of the Lizard: Small Clearing"); set_light(60); set_long("\nRealm of the Lizard: Small Clearing\n\n" " This is a small clearing surrounded by a few trees. Paths " "lead southward to the twin gates of Backwater and farther " "into the swamp to the northeast. A wooden palisade is built " "around the small village and a building can be seen to the " "south. You can't help but admire the palisade, knowing that " "good building material are very scarce in these parts. \n\n"); add_property("no_undead",1); add_item("trees", "Twisted trees covered in swampmoss. \n\n"); add_item("paths", "These paths are well-used except the one to the " "northeast which leads deeper into the dark swamp. Only the " "strong can survive in those parts. Are you strong enough?\n\n"); add_item("gates", "Two identical gates can be seen to the south. Move " "closer if you want to get a better look. \n\n"); add_item("palisade", "It's made of strong wood and as high as two " "lizard-men together. More than one raid from hostile " "lizard-men tribes have been repelled thanks to this palisade.\n\n"); add_item("building", "The building is in fact some kind of watchtower. " "Even though you can't see anyone in there, rest assured that " "you have been watched for a long time already. \n\n"); add_exit("southwest",SWAMP +"lizard24","room"); add_exit("northeast",SWAMP +"lizard19","room"); add_exit("southeast",SWAMP +"lizard25","room"); }