# include "path.h" inherit "/std/room"; void setup() { add_property("no_undead",1); set_short("Isle of Havmand: Hovel."); set_light(60); set_long("\nIsle of Havmand : Hovel\n\n" "This miserable little hovel is nestled against the castle wall like all " "the others in this village. It looks as if it has been unused for a long " "time. There is a little table with a couple of chairs along one wall, " "and a long bench along another wall. Anything else that was here seems to " "have been removed at some time. " "\n\n"); add_item("table","A dust covered little table, one of its legs looks to be " "broken.\n"); add_item(({"chair","chairs"}),"Two wooden chairs, they are covered in dust " "and are in need of some repair as their backs have been broken.\n"); add_item("bench","A long wooden bench is built along one wall. It looks as " "if it was designed to be slept on, although there are no blankets or " "mattress.\n"); add_item("leg","The table only has three legs, the fourth is not " "here. Odd, the table manages to stand upright with just three " "legs although it doesn't look too sturdy.\n"); add_exit("east",HAVMAND+"t05.c","path"); }