#include "path.h" inherit "/std/outside"; void setup() { set_short("Lizard's Island: Beach\n"); set_light(LIGHT); add_property("no_undead",1); set_long("Lizard's Island: Beach\n\n" " This is a section of the beach that is partially covered with thick, lush " "vegetation which penetrates to the base of the mountains on the backside of the " "island. You can see sandy beaches to the South as well as the sound of the " "ocean crashing against rocks. To the Northeast, the vegetation continues " "and wildlife can be heard all around. " "\n\n"); add_item("shells","These shells are common all over the island and are frail to " "the touch.\n"); add_item("sun","The sun beats down from above. It feels good to a lizard, such " "as yourself.\n"); add_feel(({"sand","floor","ground"}),"The ground is very hot, and the sand hot " "to the touch of your feet.\n"); add_feel(({"foilage","trees","jungle"}),"The majority of these plants have " "relatively fragile leaves to the touch and thick trunks to lock in valuable " "moisture.\n"); add_sound("wildlife","Although the noise seems to merger into chatter, you can " "distinctly make out some monkeys, parrots, and some other, grunting, sounds.\n"); add_sound(({"waves","beach","ocean"}),"The ocean's waves make a rythmic, gentle " "sound of water impacting on rocks lining the beach and then on the sand, itself.\n"); add_exit("south",ROOMS+"liz3.c","path"); add_exit("northeast",ROOMS+"liz6.c","path"); }